A new way to create mod maps
In version 0.4.2, the game was updated with a new feature called Custom Track, which allows players to quickly play the map they want without having to spend a lot of effort searching for mod resources. At the same time, it allows creators to add many texture assets to it, which is much more convenient than previous mod map production. However, unfortunately, it does not allow you to upload tracks larger than 10MB, which requires every creator to try their best to reduce the size of assets before uploading tracks. I have come up with a way to break through the 10MB limit of custom tracks and still run them in the game (although it cannot be uploaded to the custom map homepage). During the process of creating custom tracks, we can replace the models or textures that exceed 10MB with cubes or 1 × 1 size ultra-low resolution images that do not occupy any space, save the Unity project, and then build&upload it to your game draft. When you run this track in the game, you should see the part that has just been replaced with a cube. At this time, open your phone's/storage/aggregated/0/Android/data/com. fengiley. frlegends/cache/ModTrackBundle/directory (this is only available on Android). Device), find the latest file time in it, send it to your computer, and then use mod to create common UABEA files Open this file and replace the square asset you just replaced with your model asset that exceeds the 10MB range. Replace the ultra-low resolution texture with your original texture that exceeds the 10MB range. Finally, save it. You should find that the size of the track file has changed slightly, but this is normal. Send the map file modified with UABEA back to your device and put it back in the/storage/emullated/0/Android/data/com. fengiley. frLegends/cache/ModTrackBundle/directory. When you run the game again in the draft, you will find that the square is no longer there, and your part that exceeds 10MB is replaced. Anyway, it's that simple. This can help you no longer worry about the 10MB point limit (although I personally feel that this method may be more troublesome, but at least it can make the track run). Perhaps it can help you create some tracks and scenes with rich details
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