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FR Legends Tracks

FR Legends ships with a set of built-in tracks and also lets the community add their own through custom tracks. Most of the built-in circuits are modeled on real-world drift venues — the famous Japanese touges and grassroots circuits, plus a couple of US tracks. Several also come in more than one version — split into numbered routes, or offered as both a drift layout and a grip/time-attack (TA) layout.

Built-in tracks

These come with the game; you pick them from the map screen before a session.

Drift Park

The game's own beginner practice lot — an open paved area dotted with cones rather than a real circuit — split into four routes, A, B, C and D. Route A is the simplest layout in the game and the best place to learn car control and build consistency; the later routes add length and more linked corners. Drift Park is also the usual place to grind early money — run it solo until you're clean, then take it to Battle (see the FAQ).

FR Legends Drift Park Route A

Gunsai

Modeled on Gunsai Touge — the hill course at the Gunma Cycle Sports Center, one of Japan's most iconic real-world touge drift roads. Offered as Gunsai Drift and Gunsai TA: the drift version rewards long, linked entries, while TA is the tighter grip line through the same hills.

FR Legends Gunsai track

IWD Speedway

Based on Irwindale Speedway in California — the "House of Drift" that hosts Formula Drift. A banked NASCAR-style oval with grandstands, available as IWD Speedway and IWD TA; wide, fast and built for high-speed entries and big transitions.

FR Legends IWD Speedway (Irwindale)

NKC

Based on Nikko Circuit in Tochigi, Japan — a compact, technical circuit with a long D1 Grand Prix drift history. Comes in two versions, NKC Normal and NKC TA.

FR Legends NKC track

US Air Motorsports Raceway

Based on the real USAIR Motorsports Raceway near Shawano, Wisconsin — a 1.1-mile road course that's become a popular grassroots drift venue. Two configurations: the shorter Intermediate and the long, winding Rollercoaster of Love.

FR Legends US Air Motorsports Raceway

School Course

The beginner-friendly School course at Ebisu Circuit (Fukushima, Japan) — the legendary drift complex that's hosted pro drifting since the 1980s. Short laps and gentle corners make it a natural step up from Drift Park.

FR Legends School Course

EBM Circuit

EBM = Ebisu Minami (South) — the main D1 Grand Prix drift course at Ebisu Circuit and one of the most famous drift tracks in the world. Fast entries and sharp transitions; fittingly, it's the most expensive map to unlock in the game.

FR Legends EBM Circuit

Grange Motor Circuit

A desert circuit — a long straight feeding a tight infield — whose layout is drawn from a real US track. The standout is that long full-throttle straight before the technical infield section.

FR Legends Grange Motor Circuit

Kansai

Based on Meihan Sportsland in Nara, Japan — specifically the legendary C-course, famous for its concrete wall and the aggressive "Kansai style" wall-tap entries. Tight, technical and a grassroots-drift icon.

FR Legends Kansai track

Hiroshima

Based on the real-life Speedway Hiroshima Circuit, a short-lived but legendary grassroots drift spot in Japan. Famous for its extreme 30-degree slope and aggressive 20-degree banked corners, its layout is highly unique and tactical. It's a tight, challenging track that demands precise throttle control to master its sharp elevation changes and execute aggressive tandem entries.

FR Legends Hiroshima track

Noreplay Pass & EB Mountain Pass

Two point-to-point mountain passes that ship with the game, credited in-game to their maker, Jort. Touge-style runs through forested hills.

FR Legends Noreplay Pass

Drift vs TA layouts

Where a track lists both a Drift (or "Normal") and a TA version, both use the same location but a different racing line: the drift layout is built around angle and linking corners, while TA is the tighter grip / time-attack configuration. Unlocking one version often unlocks its sibling.

Custom tracks

Beyond the built-in maps, FR Legends has a Custom Tracks browser for community-made track scenes. It's organised into Best, Latest and My Collection tabs, and every track carries a star rating from the community. On a track's page you can Preview it, Collect it (save it so you can race it yourself), and Rate it. Anyone can publish one, so the catalogue grows over time and the best-rated tracks rise to the top.

Making your own

Custom tracks are built outside the game and then uploaded. The developer (iiley) provides an example Unity project as a starting point — the FRL Map Mod Creator on GitHub. You'll need some Unity experience, and you should read the agreement and follow the guidelines before publishing. The in-game MapExample entry ("Sample 1") is the reference scene that ships with that project.

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